Sep 12 2011

Counterpunch Tokens

dastels @ 8:07 pm

I recently got the set of 5 commander decks to jumpstart my reentry into playing EDH… um… Commander. The Counterpunch deck especially caught my attention, so I sleeved it up and started digging into it. I dug through my stash of tokens to pull out what the deck needed: Zombies from M11, Soldiers from SOM, Eldrazi Spawn from ROE, Wolves from ZEN, Snakes from ZEN, and a ton of Saprolings from M12. They were easy. The rest presented challenge. I dodged the Squirrel bullet by swapping out Acorn Catapult for Doubling Season. I considered buying a pile of Unglued Pegasus tokens but decided against it. I decided to make my own for the remaining. So I fired up Magic Set Editor and google image search. Things went smoothly and I ended up with Spider, Pegasus, Spirit, a couple different Insects, and a Spawnwrithe that someone else had made. Here they are:


And here’s a PDF of them, ready to print.


Aug 09 2011

My Approach to Card Storage

dastels @ 9:47 pm

Today I ordered a couple cases of M12 and got a binder ready to hold it. I tweeted such and included the following picture. @the_toMatto asked about my organization system. I’d been planning to write about it, so I figured now was the time.



Early in my relationship with Magic, as my collection was outgrowing a couple 800 count boxes, I saw that one of the kids at the LGS I frequented was putting cards in the corners and edges of the standard 9-pocket binder pages. That left the center empty. He had various foils and such in the center spots. I figured that I could improve on that and use the center for indexing purposes. Being a programmer I wrote a program to generate a PDF of inserts. Here’s a shot of a page from my NPH binder:



So here’s how I store my cards. Each set gets a binder. Previously I used D-ring (D-ring, not round ring!) binders from Staples, which worked well enough. This time around I’m using Ultrapro Magic logo binders. Cards were put in the binder, two sets of 4 on each face of each page, sorted by collector number.

I have bulk basic land in a couple 800-count boxes, and a smaller box containing my ‘working’ basic land collection (many copies of my favorite version of each basic). Other boxes contain random selections of older cards.

If you’re interested, here’s the PDF for M12 center inserts. Print it, cut them out, and load up a binder.


Jun 04 2011

My first big event since returning

dastels @ 7:08 pm

“I never was on the ProTour”*

I haven’t even played in a GP. I played in a ton of small events at SuperStars/ChannelFireball, including a PTQ (if memory serves) and Regionals one year. I even top8ed a sealed 1K (or something similar). I was an FNM regular before moving to California, and am trying to become one again at my new LGS in Chicago.

So when I decided to contract to StarCityGames, Indy was a few weeks and a cheap/quick trip away. I talked to Evan and decided to go, have some fun and talk some business.

Evan ended up bailing due to an impending child so it changed to a chance to meet some people (including some SCG folks) and play some magic. My buddy Jerry Martin shipped me a list he’s been brewing that he says has good matchups against CawBlade and DeceiverTwin. So I figured I’d pick up the remaining cards for it when I got there and see what it could do in side events and casual games. For fun, I also brought along UR DeceiverTwin.

I’d been building a friendship over the last couple of months with Kelly Reid from QuietSpeculation and when his arrangements for a place to sleep fell through I was happy to be able to offer him & Matt the other bed & floor in my room.

*If you don’t have the album by Tha Gatherin, give it a listen. It’s half decent to good and all about Magic.


May 23 2011

I cast Magical Hack changing San Jose to Roanoke

dastels @ 8:49 pm

It is with a mix of feelings I am announcing that as of the end of May I will no longer be working for ChannelFireball. It’s been good and I’ve greatly enjoyed working with Jon, Zaiem, Luis, and the rest. I leave content that matters are in Zaiem’s capable hands and I look forward to seeing great things from CFB.

Starting June 1 I’ll be working for StarCityGames on a contract basis. Evan has a bunch of super cool projects bubbling away in his Breeding Pit of ideas that I’m looking forward to getting involved with. June is going to be very exciting as I find out what he’s cooking up and get up to speed on the inner technical workings of SCG. It was one of those opportunities that come along unbidden that you simply can’t turn down. Working for SCG has been a semi-serious goal since I discovered them shortly after getting addicted to the game.

What do I bring to SCG? I’ve been working in the software field in some capacity for almost 30 years in areas ranging from environmental control and monitoring systems, AI, games, programming tools, web apps and iOS apps. Some of you might know me from the Agile and Ruby worlds where I have my name on the covers of a few books. If you’ve ever used a little tool called rSpec, you know of me. I’ve consulted to or worked for numerous technology startups as well as some big names including Intel, Fannie Mae, Daimler-Chrysler, Google, and Groupon. My goal is to bring that depth and breadth of knowledge to SCG and do some truly awesome work that will benefit the Magic playing community in general.

If you’re at SCG Indy in a couple weeks, find me and say “Hi”. I’m looking forward to meeting many of my online acquaintances a well as new friends.

I’m @dastels_mtg on twitter, dastels on facebook, and can be reached at dastels@starcitygames.com.

Dave


Apr 17 2011

How I Got Started With Magic

dastels @ 9:30 pm

I’m writing this from memory so some details are likely a bit off.

I was very vaguely aware of Magic: the Gathering when I was in grad school (my undergrad days ended a bit before Magic had made it’s appearance). Very vaguely aware. It’s just as well because, while I’m sure I would have taken to it, my wife at the time would have frowned on such a “frivolous” waste of time and money. Note that she’s now my ex-wife.

So, fast forward 10 years and 3 relationships. I was seeing a truly geeky woman whose son kept spending his money of random grab bags of some sort of cards for a game. “What the **** are those?” I asked. “Magic cards!” he answered. Then his mother gets that faraway look in her eyes and tells me about her undergrad days when she “played Magic” (ya, I prefer them young) and how it started getting too expensive to keep up with the good cards, so she stopped playing. Then she disappeared into the basement and came back with a shoebox full of cards. Mostly Revised, 4th Ed and the like. She looked through them in a state that I can only describe as nostalgic bliss.

After a while she looked up and said something like “I should start playing again.” and “You should try it, I think you’d like it.” and finally “Let’s get some cards!” I said something like “Isn’t that kind of dorky?” Pot, meet kettle.

This was just before the Planar Chaos launch weekend. On launch day we dropped her son off to play in the tournament. We talked to the shop owner and looked at some cards. We looked at some of the recent precon decks. We settled on a couple of Ravnica block decks. I chose Simic (UG graft). I can’t remember for sure what she went with, but I believe it was Orzov (BW). And so we played. A lot. Her son taught us how to play. We played. We consulted the comprehensive rules. We read articles on the mothership. We taught her son how to play correctly (he learned from friends around the lunch table at school).

Our early days were very much like the stories you hear of the game’s early days. We visited local shops, and flipped through their binders. We bought cards that would work with our decks (mainly green in my case). Our decks grew into a massive collection of fairly random 1-ofs. Mine reached around 125 cards before we stumbled on the rational for sticking to the 60 card minimum. Thinking about it, my early deck resembled an unfocused EDH deck.

It’s intersting to think back to when our combined card collection fit into an 800-count storage box with dividers for each color (plus artifact & land). Then we moved to an 800-count for each color. That was a big step. As we got more serious, so did our storage. We switched to binders: One per set, a playset of 2 cards of each page face. I saw that one of the kids at the Gametronics (the local shop where we learned so much about the game … a bit thanks to Matt, Jerry, and the rest of the regulars for spending so much time talking to us and answering all our questions) was putting cards in the corners and edges. That left the center empty. I wrote a program to generate a PDF of inserts (below). As soon as each new set was available on gatherer, I’d load it into my program and print inserts. Then cut them out and put together the binder.



In time (probably about when Shards of Alara came out) I got interested in EDH (now Commander) and began acquiring 1x older sets. When I sold my collection (out of necessity, not desire) I had a nice collection going back to Arabian Knights (with a handfull of missing sets). which occupied a moderate sized bookcase.

But I digress: back to the history. Soon we were going to FNM. We drove 4 hours and spent a couple nights in a hotel for the Futuresight prerelease (we later did the same for Lorwyn). We were hooked. When it went on sale two weeks later we bought two cases and assembled a play set each (and remember, this was 3 months after we bought our first precon and started learning how to play). We did the same with 10th Ed. and Lorwyn, and even backfilled with Coldsnap and the rest of Timespiral block.

We were a magic playing family. One Christmas I got her sets of Alpha Serra Angels and Hypnotic Spectors.

We’ve since split up and so I don’t know whether she’s still playing or not. I’m pretty sure her son is as I see pics of him on the local shop’s FaceBook page, and (after a short hiatus) so am I.

We may not be together anymore, but I owe her a great deal for introducing me to the game.


Feb 02 2011

A Winston Draft

dastels @ 6:24 pm

I really enjoy Winston Draft. It’s has a very different feel than a standard booster draft. I like the 1-1 competition. A friend and I did a Winston with some Zendikar boosters. for the first half of the drafting I was thinking of going UW. Then, about half way though, the black cards started showing up, and I started moving into black. The black kept coming off the pile, as did some more juicy blue cards. I ended up strongly in UB … with a surprise (for my friend) mise. Here’s my list:

The 2 Teetering Peaks are a total mise, and were responsible for a Kraken Hatchling doing 4 points of early game damage (2nd and 3rd turn on the back of a turn 1 Hatchling). Explorer’s Scope was handy in smoothing out the color mix. In fact, in one game it was my only source of Swamps.

Other good plays included grasping a Timbermaw Larva (with him having 3 forests in play), as well as canceling a Tanglesap to set up a lethal attach next turn.


Jan 17 2011

Sealed Practice 1

dastels @ 6:35 pm

I had a box of Zendikar to open and figured that I’d do it 6 packs at a time, treating them like sealed deck pools. It might be good practice for the upcoming sealed league I’m running at work. And why not write it up while I was at it. It might be interesting to look back at my thoughts later.

I’m writing this in flow, with minimal editing. I’m trying to capture my thoughts in as they presented themselves.

So after opening 6 packs, here’s my pool:

15 White, 16 Blue, 18 Black, 16 Red, 9 Green. My first thoughts looking through the pool went to Day of Judgment, Chandra Ablaze

While Chandra Ablaze looks spicy (planeswalker!), she really needs more red spells.

Day of Judgment is nice removal, and there’s some point removal in black.

There’s a few vamps, but not enough to be a theme, certainly not enough to power Malakir Bloodwitch, although she’s not too bad without her CIP effect. Discard may be a usable side theme: Desecrated Earth, and Mind Sludge could serve to strip the opponent’s hand and power up Guul Draz Specter.

Let’s look at some other Zendikar mechanics to see if there’s enough to build a deck around.

Allies:

Six allies over 4 colors are likely not worth paying much attention to.

Landfall:

Harrow and Explorer’s Scope add to the landfall package.

Ten landfall cards with a couple of boosts might be worth looking at, possibly as a RG build. White has several other cards that work well with landfall, with CIP effects to return lands to be replayed, or to fetch additional land, so maybe WRG. White also has a bit of removal. A WG dual helps make this more feasible. Blue and Black just have expeditions.

So let’s look at a WRG build:

That’s 16 playables, which leaves room for at most 5 more cards. I want to run 18 land for the landfall triggers as well as handling the color requirements. What’s the deck look like?

Nice curve, mostly white. It could use a few more creatures and some removal. How about adding some more red cards:

Now the stats are:

Now we’re at 12 creatures, which is probably ok. Some additional removal/burn. The color balance has shift from Wrg to WRg. With some lands we have:

It would be interesting to play this deck, and it seems I already have the cards in my MTGO collection, so if anyone fancies testing a bit with their own ZEN sealed deck, I’m game.


Dec 30 2010

Non-stereotypical Players

dastels @ 9:55 am

There has been a bit of buzz this week around a topic that rears it’s head semi-reguarly: Women in Magic.

This time it started with a contest for The hottest girl in Magic with a call for photos that Nerds would analyze in detail. Contest or collecting spank bank material? There was an instant flurry of protest in twitter, and notably This is why we can’t have nice things by Thea.

This is something that I’ve been thinking about for a long time. And not just specifically women in Magic. There’re a certain stereotype of what sort of person plays magic. Like any stereotype, it’s somewhat warranted but is by no means all inclusive or representative.

To summarize the stereotype, I remember a joke someone made once “Want to find the Magic event? Just follow the fat guys with backpacks.”

In my experience the outside world’s view of a Magic player is a classic nerd: male, late teens to early twenties, often overweight, socially inept, probably with less than adequate attention to personal hygiene.

There’s a lot of players that fit that stereotype. But there are plenty that don’t, and women are just one group within that.

Go to any FNM, PTQ, etc. and you’ll usually see players that fit that description to varying degrees. But you’ll see some who don’t. Women, little kids, older folks.

The worst part of this whole thing is that the fringe players get discriminated against. As an older guy I don’t get too much of that, but women players do.

I’d like to start a project to talk about this. I’m thinking of a series of essays, probably released in the form of a free ebook, that tell the stories of a collection of fringe players.

I personally know several women, several older players, and several players that started when they were quite young, but I need more. Consider this a call for authors who would like to tell their stories.

Are you, or do you know, someone who is outside what could be considered the “typical” Magic player? If so, would you like to write about your/their story?

There are a couple reasons this issue is important to me:

  1. I was introduced to the game by a woman, who taught me to play, and who usually handed me my ass when we played (which was a lot).
  2. For a couple years I was living in a long distance relationship and not screwing around. I was playing A LOT of magic during that time. My current girlfriend figures the magic was the reason I wasn’t getting laid (although the opposite would be more accurate).

My goal is to educate both the magic community, as well as those outside that look down their nose at Magic and those of us that love it.

So get in touch at dastels at gmail dot com if you would like to take part in this.


Dec 28 2010

There Be Dragons

dastels @ 2:38 pm

This is a fun deck that I built and played back in late 2008. I took the deck to Worlds and played it against a couple of the gunslingers. Specifically I beat Matt Place and lost to Mark Rosewater and his elvish horde. As proof of (and reward for) my win, I got to sign the gunslinger banner:

So, here’s the list:

The deck has a nice 3 color manabase (BRG) with various pain, tribal-dual, and filter lands, as well as sets of birds and pools. The tribal-duals are enabled by the colossus and mauler. These two shapeshifters also leverage the effect of the crucible, as does the Mutavault.

The mauler proved to be a very useful card. Dropping it on turn 3 lets it grow into a formidable threat. The colossus is an instant threat that only improves with age. The fact that he shrugs off black removal, and can pump repeatedly (and geometrically!) makes him very handy. As I mentioned in the previous paragraph, these are both changelings, as as such are dragons.

Speaking of dragons, Broodmate Dragon is an MVP. Six mana for a couple of flying 4/4s is powerful. The overlord is a classy finisher: flying, hasty, trampling, regenerating, and pumped by the crucible. Sarkhan Vol lets you get up to all sorts of shenanigans: pumping & hasting, stealing blockers (or threats to throw in their face), and of course spewing forth 5 dragons. Ideally you want to use his +1 ability a couple times, then go ultimate to create some dragons. What’s really sweet is having another Sarkhan Vol in hand when you pop him for the dragons. Play that and +1 to make them bigger and able to attack RIGHT NOW. I’ve managed that a few times and it’s impressive. “Guess what, you have 25 flying damage coming your way.” That’s without other dragons (or changelings) in play, and without any crucibles on the battlefield.

The crucible is a nice extra in the deck. It makes your dragons (and hence changelings) bigger. It also stacks so you can get +3/+3, or +6/+6 or even +9/+9 or better. Mix that up with the colossus: Say you have a couple crucibles out and attack with the 10/10 colossus. Pump … he’s 20/20. Oh .. got another 2GG? Pump … he’s 40/40. Nice.

The crucible also plays well with Mutavault. When you activate it, Mutavault is (surprise) a 2/2 dragon. I remember one game where I had 3 crucibles on the table, and attacked with a couple 11/11 vaults. Fun times.

I’ll leave you with this battlefield pic:



Nov 25 2010

BG Infect

dastels @ 2:51 am

So I’ve gotten back into Magic after a very brief hiatus. Part of that hiatus involved selling my not insignificant collection of paper magic. Coming back, I’ve focused on Magic Online. I love it. I can have a game whenever I want. Without leaving home. I can switch decks without having multiple playsets of cards or wasting time resleeving (actually I got smart when I was playing paper magic and bought black Dragon Shields in bulk) or searching decks for cards.

I played in one event post-Zendikar, I went to GP Oakland and drafted some ZZW and bought a Worldwake fatpack. That was all the Worldwake I ever got. I was away for Rise of the Eldrazi and M11 releases. I like the timing of my return, coming back as Scars of Mirrodin was released. I’ve been enjoying Scars. I love the new Infect mechanic. Like Mark Rosewater, I’m a big fan of poison. I played slivers during Timespiral block and Virulent was my MVP. I also really liked Wither. Infect is two of my favorite mechanics mashed into one. What’s not to like?

So naturally when I started playing standard online I built a deck around infect. Here’s the deck I’ve been playing & tuning. It’s pretty much full of infect creatures, pump, and removal. The idea that you can fairly easily attack with a Plague Stinger for 12 by turn 5 is pretty cool. I’ve won on turn 4 before. The deck can be very explosive.

The Verdant Catacombs serve to smooth your colors as well (if you can hold them in reserve) as providing a source of landfall for Groundswell if land dries up on you. The color balance is the way it is because you can get by on 2 Swamps, but you need a lot of Forests for casting multiple pumps.

Plague Stinger is the real MVP of this deck. More often than not it’s this little guy that takes the game. Tangle Angler is a good blocker that can pick at attackers. Hand of the Praetors is just sick. If you can drop some cheap Plague Stingers after getting one or two of these on the board, you’re doing great.

I played around quite a bit with the slot that Corpse Cur currently occupies. I was running Putrefax there for a while. In the end I found the recursion effect of the Cur to be more useful. It’s also useful for blocking fear guys.

Skithiryx, the Blight Dragon is the bomb at the top end. If you’ve been using a Stinger to get a few poison counters out earlier in the game, this bad boy can wrap things up quickly.

Grasp of Darkness is very nice removal, and well worth the BB cost. In this format (i.e. we’re on Mirrodin, remember) 4 copies of Naturalize just makes sense.

Now for the key to the deck: 12 pump spells. Vines of Vastwood is simply lovely. For G you get instant speed protection from burn, removal, theft, or Planeswaker abilities. Kick it with G and you get a +4/+4 pump. Insane. Likewise for Groundswell: a +4/+4 for G (assuming you dropped a land or popped a fetch). And a set of Giant Growth to round it out.

The Tel-Jilad Fallen are in the sideboard for punching through artifact flyers. Slice in Twain serves as another set of Naturalize effects. Another Grasp for removal. Wing Puncture for extra flyer removal, expecially for clearing the way for a pumped Plague Stinger or Skithiryx.


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