When I started learning/playing Magic: the Gathering, I did so by buying a Simic Mutology precon deck from Dissension. Before long, I was stomping, howling, and grafting up a storm.
Before long, as I think all new players without strong guidance are wont to do, I was visiting the local shops, flipping through binders of singles looking for cool cards to add to my deck. Green seemed especially attractive. Green is great for new players: green is fairly simple mechanically. So I added elves and growth effects and some Fog. Of course I never took any cards out. That would be insane. So what began as a reasonably cohesive 60 card deck turned into a monstrosity that creeped to a staggering 125 cards at one point.
It was then that we started reading and learning about the theory behind deck building. Especially useful was the Saturday School column on the Magic site. (It’s not a current column and isn’t easily accessible from the site with searching as the previous link does.)
We were in the middle of the Timespiral block at this time and I took interest in Thallids. At least the Timespiral and Planar Chaos incarnations.
One aspect of Thallids that reached out and grabbed my inner Timmy (and also here)(I’m now more of a Jonny/Timmy) was the idea of amassing an overwhelming force of saproling tokens.
With this in mind, along with lessons learned from our reading, I set out to build my own deck. I went through several incarnations, all primarily green but with splashes of white or black. Along the way I discovered cards like the Urza lands (tower, mine, and power plant), Doubling Season, and Supply/Demand before ending up with this:
Basic Lands (6) Lands (20) Creatures (10) | Artifacts (4) Enchantments (8) Sorceries (8) Instants (4) |
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I got infamous at FNM at Gametronics for my frustrating saproling decks. I never really did all that well, but nobody liked playing me. I had fun. The idea of the above deck is to generate a horde of tokens, then drop a coat of arms and send the swarm into the red zone. There are many ways to make tokens, including the basic spore counter route. Additionally there is Scatter the Seeds, Verdeloth the Ancient, Thelonite Hermit, and Supply/Demand. The key to using this deck effectively is to get a ton of mana available, through Urza lands, and Saltcrusted Steppe, have one or more copies of Doubling Season on the battlefield (still getting used to saying that) and casting a massive Verdeloth or Supply.
The final game I played with this deck is worth telling the tale of. I was playing a friend at FMN, Bubba … great guy and skilled player. It was the last game of the last match of the night. Bubba was also playing a green/white token deck, but a very different one. He had four copies each of Soul Warden and Essence Warden. I think he had Call of the Herd and some other token generators. We got ourselves into a stalemate situation where we both had some tokens out. His life total was creeping up with each token due to several copies of both wardens. I was avoiding generating tokens so as to not give him life, so I had charge counters piling up on my Steppes and spore counters piling up on my Thallids. I should mention that I had two Doubling Seasons on the battlefield. We eventually got to the point where we switched to keeping track of my various counters and his life total on paper.
The stalemate continued for some time. We were at the 45 minute mark. I drew. Finally! Yes! Coat of Arms at last. I cashed in all the spore counters, and poured all available mana into Supply, resulting in 101 saproling tokens on the battlefield, dwarfing is line of a couple dozen guys. Pass turn. I distinctly remember that Bubba was at 512 life. One of the kids yelled out “Bubba’s at 512 life!!” Everyone else at FNM came over to see what the commotion was (ours was the last game running and the rest of the folks were hanging out, trading, and such). He stared in amazement and passed the turn, not able to do anything. I untapped and put Coat of Arms on the table. “I attack you with” … the sound of math happening … “101 101/101 … saprolings.”
That’s something I love about this game, the memories of epic games and plays with friends.