Diablo III is almost here… At Last. Many of us have been looking forward to its release for what seems like years because, well, it has been years!
I was seriously into Diablo II back in 2006 and early 2007. I played, the girl I was living with played, our sons played, our sons’ friends played. We spent on xmas vacation ’06 with the kitchen table covered in laptops and networking gear so that 5 or 6 of us could spend 24×7 working through the game as a group. Then there was the week that my girlfriend and I would spend the majority of our waking hours working through the game together.
So when I got the itch to play some Diablo a couple weeks ago, imagine my disappointment when it wouldn’t run on Lion. A friend told me about Torchlight on steam.. oh.. free demo. Don’t mind if I do. But it didn’t satisfy my need. So I looked at my long dormant WoW account (I’d played off and on for most of a year in 2009 with the Burning Crusade expansion) and discovered the new Scroll of Resurrection. This let me dust off my dormant account, upgrade it to Cataclysm, boost a character directly to level 80, along with complimentary matching gear, skills, and mounts. And it came with 7 days of free play. FOR FREE. Sweet. I found someone who could send me a scroll, and I was off. I was hooked again.
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I decided that I wanted to play Wow again, and so I needed a subscription of some sort. As part of the ramp up for Diablo III, Blizzard was/is running a cross promotion wherein you get Diablo III for free as soon as it launches when you buy an annual subscription (plus you get to download a locked copy right away, avoiding much of the massive server congestion that is sure to occur (there will be patches to download no doubt, but that should be minor)). That’s pretty much half the cost of the subscription that I was planning to spend anyway. Rationalization achievement unlocked. And so I happily got (re)acquainted with Azeroth and the changes that the Cataclysm brought.
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One thing I wasn’t really expecting was this, that showed up in my email a couple days ago.
So it was with not a small feeling of elation that I started the beta client downloading. After a short while it was ready to play.
I won’t go too far into the actual series of events in the beta, as that’s been well covered elsewhere.
The first thing that I noticed was how it was definitely Diablo, but better. The graphics are shockingly crisp and detailed. Movement was smooth. Lighting was amazing. The life & ‘other’ globes don’t just fill with color, they fill with churning, swirling mist.
Another change is that, whereas in Diablo II every character used mana (indicated by a blue filled globe) to power thier spells and abilities, in Diablo III each class has it’s own power source which is recharged in a class specific way. I really like this as it makes the different classes play very differently. No longer can you simply quaff a vial of mana potion. In fact the Demon Hunter’s abilities are powered by two sources: hatred and discipline. They are full of hate so it replenishes quickly on it’s own. Discipline is harder to come by for these guys, replenishing more slowly. However, while hatred fuels their attacks, discipline powers defense. Both are necessary.
The monk is powered by spirit which is replenished by using his attacks and especially by combo attacks.
Barbarians, naturally are powered by fury! This replenishes when they fight, specifically when blood is split, be it their enemies or their own.
Wizard fuel is something called Arcane Power. They have plenty of it and it tops up pretty quickly. True to form, they are so buzzing with the stuff that they could seriously damage themselves if they were to channel too much power too quickly. And so, their more potent spells have a cooldown period. Not magic missiles, though. They seem to be limited pretty much by how fast you can click.
And finally, the witch doctor. This class harkens back to the simpler time of Diablo II and uses plain old blue mana. Alas, it replenishes very slowly once used. Fortunately witch doctors are akin to the druids of Diablo II in that they can summon familiars to help fight and defend them. This also reminds me of the Warlock in WoW (my current primary character).
I immediately created a monk character and dove in. The monk kicks some serious ass, and will be my first character when the game finally releases. I played all the way through without so much as a “OMG I might die here!”. Serious BAMF.
I played through the beta as a Wizard as well. I’m not as much of a fan of this character for single player mode. He’s a great damage dealer and will work great in a group with a solid tank (such as a monk). I got into trouble and died once when he got swarmed . That’s his weakness: he does remote damage and isn’t built for melee.
I went through as a barbarian, as that was always my favorite class in Diablo II. He’s a pretty kick-ass, and will have a lot of later game potential. I was initially a bit disappointed but, not surprisingly, once you get him some half decent armor and weapons he comes into his own. His ability to recharge his fury supply by fighting is amazing. You want him to have plenty of fury for his nasty abilities when? When he’s fighting. How does he work up fury? By fighting. Seems good.
Blizzard has given the talent tree an overhaul since you probably last saw it. I still have to explore that as it also shows up in the new WoW expansion.

As soon as you choose your character and land just outside New Tristam. The game inherits the dark, gloomy atmosphere, the randomized maps, the monsters, items, merchants, runes, etc. from it’s predecessors. There are some new things, of course.
Skill runes let you tweak and customize your learned skills.
If you remmeber, in Diablo II you could hire hencemen. Now you have followers, which are similar but more fleshed out. They have their own skill progression, for instance. And aren’t as generic. You run into one of them in the beta, and it was a nice surprise as the fight gets more intense as you get closer to the skeleton king.
There are still various merchants at which you can buy and sell potions, armor, weapons, and the like. Additionally there are craftsmen and artisans. These folks will travel with you, working with things you find on your adventure. Give them materials to work with, invest in their training, and they will create items for you or improve the ones you have.
You can now respec your skills. When you invest your skill points, it’s not permanent: you get to change your mind and redistribute them.
You can share items between your characters using your stash. It’s a shared resource on your account.
Notably, identifying items and creating portals back to town are now abilities and no longer require scrolls.
Combat is now deeper than just madly clicking on monsters.There are more tactical possibilities, and you have to be more careful because not only are you using your resources, but many spells have a cooldown.
A major new feature is an auction house, which will be familiar if you’ve played any amount of WoW.
Another import from WoW are PvP arenas, which provide more structure than was present before.
As in Diablo II, there are Normal, Nightmare, and Hell difficulty levels which offer more than just a harder game. And there’s a new Inferno level that sounds brutal.
And, of course, more kinds of monsters and items.
Full details on the differences from Diablo II can be found here.
Even with all those changes, there’s plenty you’ll recognize:
The waypoints are still there, and work the same way, albeit prettier:

Of course, Deckard Cain is still the main man. And still as chatty as ever.

It’s not surprising that zombies are the main monster in the early bit of the game. They’re popular these days. In Diablo III they’re very well done. You’ll often find them feeding on the corpse of some unfortunate villager, or adventurer, or soldier. Fortunately for you, however, you can generally loot the corpse once you’ve dispatched the zombies. Here’s my barbarian happening upon a group of zombies busy chowing down.

Oh, and this is what it looks like when you’re close to death. Yes, the running away. But also notice the red haze.

Some new features are designed to keep you going in combat as long as possible and give you as good a chance as possible. One such thing is the way that healing globes (the glowing red globe in the snap below) will drop in the middle of a fight. picking these up by running over them (you pick up gold the same way BTW) will buf the entire party. So be careful about accidentally picking them up when you don’t need them yet: they activate immediately.

Also notice, specifically in the above snap, that current objectives/quests appear in the HUD just under the map. Now for some semi-random cool shots.
Here I am using my big-smashy-spectral-hammer-thing. This is the first ability your barbarian gets that uses fury.

Here’s a shot from early in the game. I love the amount of detail. The trees, the bridge. You can’t see it in the snap, but the running water effect in the brook is very nicely done. You can also see your location, map, and objectives in the top right, and a WoW style transcript in the bottom left. As we have come to expect from Blizzard, the game is a sensory orgy for your eyes and ears.

Here’s your inventory popup, along with the popups for inspecting what you have. When you mouse over an item it shows the specs on it, as well as what it would replace if you equipped it. I love the Da Vinci-esque diagram of your character/equipment. The visual detail in this game is breathtaking.

And her’s a shot just because it’s pretty awesome.

Speaking of visual detail, notice the blood splatter as I toast a bat.

And of course, what RPG type game would be complete without barrels to break

That’s pretty much it. I haven’t gone through with the demon hunter or witch doctor yet, but I need to get back to Azeroth.
In summary, if you enjoyed Diablo II, I’m confident you will love Diablo III.